The mind is the map.
Every island is a psyche. Routes, locks, enemies, and towns follow emotional logic.
ORCA Dive File
Andi's first mission begins as a rescue and turns into a map of locked memory, daemon defenses, and the sea beneath every mind.
Battle Flow
Dungeon fights reveal the dream's defenses. Tactical skirmishes appear only when a rescue needs squads.
Every island is a psyche. Routes, locks, enemies, and towns follow emotional logic.
Crack, Dampen, Null, and Exposed make enemy defenses readable before the turn is spent.
Analyze daemons, pressure the opening, and carry their Echoes into later fights.
Major rescues become compact arenas with field tiles, Memory Anchors, and squad clashes.
Elisa's Island
Citryan, Hideout Town, and Cold Storage are not scenery. They are places Elisa's mind built to protect, hide, and delay.
Steam Page Live
Planned release: Q3 2026. Add it to your wishlist and Steam will notify you when the dream opens.